Aurora Missile Design
Auto-generate missile / buoy designs for Aurora 4x (
Official game forums
-
Subreddit
)
Aurora C# v2.1
Aurora C# v1.13
Aurora VB v7.10
Technology
Enter your technology:
Missile specs
Enter guidelines to use to design the missile:
Reserved MSP
Enter MSP size of extra components for your own use:
Damage / MSP:
Total size (MSP):
Payload MSP:
Agility / MSP:
Auto-determine damage
Reactor MSP:
Engine technology:
Conventional (0.05 EP/MSP)
Nuclear Radioisotope (0.25 EP/MSP)
Nuclear Thermal (0.32 EP/MSP)
Nuclear Pulse (0.4 EP/MSP)
Nuclear Gas-Core (0.5 EP/MSP)
Ion (0.625 EP/MSP)
Magneto-plasma (0.8 EP/MSP)
Magnetic Confinement Fusion (1 EP/MSP)
Inertial Confinement Fusion (1.25 EP/MSP)
Solid Core Anti-matter (1.6 EP/MSP)
Gas Core Anti-matter (2 EP/MSP)
Plasma Core Anti-matter (2.5 EP/MSP)
Beam Core Anti-matter (3.2 EP/MSP)
Photonic (4 EP/MSP)
Quantum Singularity (5 EP/MSP)
or Fixed damage value:
Sensor MSP:
Fuel consumption:
Enemy target speed (km/s):
Armor MSP:
Min. engine power modifier:
%
Enemy point defense tracking speed (km/s):
ECM MSP:
Max. engine power modifier:
%
Enemy point defense ratio (shots/missile):
(Use the engine power modifiers listed under the Power and Propulsion
technology. The maximum will be doubled for the missile. You may choose
a higher minimum to narrow the search range, but use the real maximum.)
Missile range goal (M km):
(To create the first stage of a missile, set the total
size of the payload missile(s) as the payload size
and set the first stage's damage to be fixed at zero.)
Favor extra range (over goal)
Favor extra to-hit (over 100%)
(For anti-missiles, pick Fixed damage = 1 and zero PD tracking speed.)
Generating missile designs...